Fall 2024 WDCE Booklet

13 REMOTE 3D Animation Certificate-252 Hrs Explore the many facets of 3D animation in this intensive online non-credit two-semester certificate program beginning in the fall. This program will take students through the 3D animation production pipeline and cover many aspects of 3D creation. From modeling assets and characters to animating and final rendering, this program will guide you through the fundamental principles of 3D animation. Whether you are interested in film, video games, or commercial work, these courses will get you on the right trajectory. The culminating experience will be the creation of a demo reel for their portfolio to show employers or schools in order to continue on their career paths. Student demo reels will be featured in an exhibition. Prerequisite: Basic computer knowledge. Register for the entire certificate for $2,418! All interested students should contact the Director, Dr. Sherry Mayo, at sherry.mayo@sunywcc.edu or 914-606-7385. To register, call 914-606-7300 or email carmen.marrinan@sunywcc.edu Demo Reel Creation and Exhibition-42 Hrs / Exhibition: Mon., Dec. 2, 2024-Wed., Jan. 8, 2025. For more information visit, www.sunywcc.edu/3d-animation-certificate MODULE I Modeling I for Animation-42 Hrs This class delves into the essential principles of Illustration and the art of creating compelling visual narratives. Students will gain expertise in project management, compositional design, figure drawing, anatomy, and perspective. In this creative journey the use of traditional tools is encouraged, while also harnessing industry-standard software to create a polished digital portfolio. The objective is to enable students to produce portfolio pieces that meet professional standards to secure freelance or industrybased opportunities. This class will be in-person with bi-weekly critique sessions to foster a collaborative and growth-oriented learning environment. CE-DGART 2160PE, 10 Thurs., Sept. 12-Nov. 14, 6:30-9:30 pm Animation I-42 Hrs This course will introduce students to animating in Maya. Students will start with the basics and learn about the twelve principles of animation. Some assignment examples will consist of a bouncing ball, walk-cycles, jumping, and kick ball. CE-DGART 2094PE, 14 Wed., Sept. 11-Dec. 18 (skip 11/27), 6:30-9:30 pm MODULE II Modeling II/Digital Sculpting for Concept and Animation-42 Hrs This course will introduce students to creating organic characters and sculpture for production using Autodesk Maya and Maxon ZBrush. We will also cover the 3D printing process and print work. The course will consist of demonstrations combined with discussion, and tutorials created by the instructor, inclass exercises and an assignment will be given every week. In addition, students will continue texturing and rendering a character turntable for their portfolio. (Prerequisite Modeling I for Animation). CE-DGART 2095PE, 14 Mon., Jan. 6-Apr. 14 (skip 1/20), 2025, 6:30-9:30 pm Animation II-42 Hrs As a continuation to Animation I, students will now look at creating basic rig setups to more advanced rig setups for characters and assets. Towards the end of this course, the class will focus on the importance of posing and body mechanics for animation. (Prerequisite Animation I). CE-DGART 2096PE, 14 Wed., Jan. 15-Apr. 16, 2025, 6:30-9:30 pm MODULE III Animation III-42 Hrs As a continuation to Animation II, students will learn about creating storyboards, animatics, and creating an animation based on their own stories. Each student will create a mini 15 second animation with a pre-rigged character of choice. Students will also focus on the importance of using reference. They will be recording their own live video reference to help with timing and posing for their animations. (Prerequisite Modeling II/Digital Sculpting for Concept and Animation). CE-DGART 2097PE, 14 Mon., Apr. 21-July 28, 2025 (skip 5/26), 6:30-9:30 pm Demo Reel Creation and Exhibition-42 Hrs In this course, students will use the technical, drawing, and storytelling skills they have learned in the previous courses to produce their own unique project for their demo reel. It is expected that the reel will be of a high degree of finish regardless of the content. In addition, students will investigate survival skills and portfolio practices necessary to work as a professional, freelance, or independent computer graphic artist. Students will exhibit their final work at CENTER FOR THE DIGITAL ARTS GALLERY. CE-DGART 2098PE, 14 Wed., Apr. 23-July 30, 2025 (skip 7/2), 6:30-9:30 pm Exhibition: Mon., Dec. 1, 2025-Wed., Jan. 5, 2026 Methods of Instruction: REMOTE Students and instructors report virtually to classes on the designated days, dates, and times they are scheduled for. HYBRID Combination of remote and in-person instruction. You will meet virtually and in-person on scheduled days. IN-PERSON Students and instructors meet in-person on the designated days, dates, and times they are scheduled for. Textbook Required

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